You're not sure what happened to the Guards
You don't know where the other prisoners have gone
But you're out now and you know that you need to get as far away as possibleAs you awake from your sleep something feels off, you notice that the cell door that was locked so tightly before is ajar.
<<if visited("unlocked-cell") === 1>>
//Try using the arrow keys to move location//
<</if>>A long hallway, You can see a number of cells, all of their doors seem to be unlocked.
It looks like there is a way out to the west
<<if visited("jail-hallway") === 1>>
//You can zoom in or out on the MiniMap with the mouse wheel//
//Click and drag the minimap to move it around when zoomed in//
<</if>>An empty cell, no sign of the previous residentAn empty cell, no sign of the previous residentAn empty cell, no sign of the previous residentIt looks like this was the Guards room, no sign of the guards though
<<if visited("guards-office") === 1>>
//Locked doors can be tied to variables, allowing players to unlock them//
<</if>>
<<if $GuardKey is false>>
<<linkreplace "Search the room">>
Searching the drawers, you find a large ring of keys
<<unlockDoor "$GuardKey">>
<</linkreplace>>
<</if>>You've woken up on the floor of an empty cell, all you can see is a small pile of straw that is probably supposed to be a bed.
To the North there is a door, but it looks to be locked tight.
//Trying to move through a locked door will prompt a message in the MiniMap//
<<link "Nothing to do but go back to sleep">>
<<script>>
MiniMap.variables.currentRCPosition = [3,5]
Engine.play("unlocked-cell")
<</script>>
<</link>><<set $GuardKey to false>>